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  1. The science, technology, engineering, and math (STEM) fields have a well-documented racialized and gendered participation gap between males, particularly white males, and women of color (WOC). Through a Critical Race Feminist lens, this qualitative research study uses life- story narrative analysis to understand the experiences of eleven WOC who participated in an urban STEM-focused out-of-school time (OST) program. Data analysis showed students story their experiences around three overarching themes: (1) Experiencing New Opportunities; (2) Cultivating Supportive Relationships; and (3) Expanding STEM Career Possibilities. Findings indicate that an urban STEM-focused OST program can activate an ecosystem of opportunities and support which can empower WOC to step out of their socialized comfort zones and step up to more advanced academic and career paths. Participant narratives demonstrate how their experiences in a particular urban STEM OST program opened doors and encouraged pathways otherwise historically made inaccessible to WOC in STEM fields. 
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    Free, publicly-accessible full text available August 16, 2024
  2. null (Ed.)
    Purpose The purpose of this paper is to explore the designed cultural ecology of a hip-hop and computational science, technology, engineering, and mathematics (STEM) camp and the ways in which that ecology contributed to culturally sustaining learning experiences for middle school youth. In using the principles of hip-hop as a CSP for design, the authors question how and what practices were supported or emerged and how they became resources for youth engagement in the space. Design/methodology/approach The overall methodology was design research. Through interpretive analysis, it uses an example of four Black girls participating in the camp as they build a computer-controlled DJ battle station. Findings Through a close examination of youth interactions in the designed environment – looking at their communication, spatial arrangements, choices and uses of materials and tools during collaborative project work – the authors show how a learning ecology, designed based on hip-hop and computational practices and shaped by the history and practices of the dance center where the program was held, provided access to ideational, relational, spatial and material resources that became relevant to learning through computational making. The authors also show how youth engagement in the hip-hop computational making learning ecology allowed practices to emerge that led to expansive learning experiences that redefine what it means to engage in computing. Research limitations/implications Implications include how such ecologies might arrange relations of ideas, tools, materials, space and people to support learning and positive identity development. Originality/value Supporting culturally sustaining computational STEM pedagogies, the article argues two original points in informal youth learning 1) an expanded definition of computing based on making grammars and the cultural practices of hip-hop, and 2) attention to cultural ecologies in designing and understanding computational STEM learning environments. 
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